Alliumite
Small Plant chaotic neutral
- Armor Class: 14
- Hit Points: 18 (4d6+4)
- Speed: burrow 20 ft. walk 30 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Creature Codex, page 13
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
18 (+4) |
12 (+1) |
7 (-2) |
12 (+1) |
9 (-1) |
- Skills: perception +3, stealth +6, survival +3
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Sylvan
Special Abilities
- Plant Camouflage: The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
- Tearful Stench: Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.
Actions
- Thorn Dart: Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
- Grass Blade: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
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