Zombie
medium Undead
- Armor Class: 8
- Hit Points: 16
- Speed: walk 20 ft.- Perception: 10
- Stealth: 8
- Challenge Rating: 1/4 (50 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +2 |
-2 |
+3 |
-4 |
+0 |
-3 |
- Damage Immunities: Undead Resilience
- Senses: darkvision 60 ft.
- Languages: understands the languages it knew in life but can't speak
Special Abilities
- Undead Fortitude: If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead.
- Undead Nature: The zombie doesn't require air, food, drink, or sleep.
- Undead Resilience: The zombie is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
- Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage. The target is grappled (escape DC 12) if it is a Medium or smaller creature, and the zombie doesn't already have a creature grappled.
Bonus Actions
- Rotten Hold: The zombie gnaws idly on the creature grappled by it. The target must succeed on a DC 12 CON save or take 2 (1d4) poison damage. A Humanoid slain by this bonus action rises 24 hours later as a zombie, unless the Humanoid is restored to life or its body is destroyed.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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