Winter Wolf
large Monstrosity
- Armor Class: 13 (natural armor)
- Hit Points: 76
- Speed: walk 50 ft.- Perception: 15
- Stealth: 13
- Challenge Rating: 3 (700 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +3 |
+1 |
+2 |
-2 |
+1 |
-1 |
- Damage Immunities: cold
- Damage Resistances: Monstrosity Resilience
- Senses: -
- Languages: Common,Giant,Winter Wolf
Special Abilities
- Heightened Hearing and Smell: The winter wolf's Perception is 20 when perceiving by hearing or smell.
- Monstrosity Resilience: The winter wolf is resistant to exhaustion and to the frightened condition.
- Pack Tactics: The winter wolf has advantage on attack rolls against a creature if at least one of the winter wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Snow Camouflage: The winter wolf's Stealth is 18 while in snowy terrain.
Actions
- Multiattack: The winter wolf makes two Bite attacks.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage plus 4 (1d8) cold damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.
- Cold Breath (Recharge 5-6): The winter wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 13 DEX save, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Bonus Actions
- Freezing Nose: The winter wolf touches its nose to a creature it can see within 5 feet of it. The target must succeed on a DC 13 CON save or one of the following parts of its body (the winter wolf's choice) is encased in ice for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. If the target takes fire damage, it has advantage on the next save it makes to end the effect.
- Body. The target has disadvantage on CON saves and is vulnerable to the first instance of cold damage it takes each turn.
- Head. The target can't breathe or speak.
- Lower Limb. The target's speed is reduced to 0, and it has disadvantage on DEX checks and DEX saves.
- Upper Limb. The target has disadvantage on weapon attack rolls made with that limb.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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