Will-o'-Wisp
tiny Undead
- Armor Class: 17 (Ephemeral)
- Hit Points: 31
- Speed: walk 0 ft. fly 50 ft. hover True ft.- Perception: 13
- Stealth: 14
- Challenge Rating: 2 (450 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| -5 |
+4 |
+0 |
+1 |
+3 |
+0 |
- Damage Immunities: lightning,grappled,paralyzed,prone,restrained,unconscious,Undead Resilience
- Damage Resistances: acid,cold,fire,necrotic,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks
- Senses: darkvision 120 ft.
- Languages: the languages it knew in life
Special Abilities
- Ephemeral: The will-o'-wisp can't wear or carry anything. In addition, it adds its WIS modifier to its AC (included above).
- Incorporeal Movement: The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Variable Illumination: The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
- Undead Nature: The will-o'-wisp doesn't require air, food, drink, or sleep.
- Undead Resilience: The will-o'-wisp is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
- Multiattack: The will-o'-wisp makes two Shock attacks.
- Shock: Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) lightning damage.
- Invisibility: The will-o'-wisp and its light magically become invisible until it attacks or uses its Beckon, or until its concentration ends (as if concentrating on a spell).
Bonus Actions
- Beckon: The will-o'-wisp pulses its lightly gently toward one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or use its reaction to move up to its speed toward the will-o'-wisp by the most direct route. It doesn't avoid opportunity attacks or damaging terrain when moving.
Reactions
- Consume Life: When a creature the will-o'-wisp can see within 15 feet of it is reduced to 0 HP, the will-o'-wisp can consume some of that creature's fading life. The will-o'-wisp gains 7 (2d6) temporary HP, and the creature has disadvantage on the next death save it makes before the end of the wisp's next turn.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
Licensing – Markdown Format