Unska
medium Fiend
- Armor Class: 17 (natural armor)
- Hit Points: 88
- Speed: walk 20 ft. climb 20 ft.- Perception: 10
- Stealth: 12
- Challenge Rating: 5 (1,800 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +3 |
+2 |
+2 |
-1 |
+0 |
+2 |
- Damage Immunities: charmed,frightened,Demonic Resilience
- Damage Resistances: Demonic Resilience
- Senses: darkvision 60 ft.
- Languages: Abyssal,Common
Special Abilities
- Demonic Resilience: The unska is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.
- Magic Resistance: The unska has advantage on saves against spells and other magical effects.
Actions
- Multiattack: The unska makes two Claw attacks and one Tongue attack, or it makes three Ink Blast attacks.
- Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. While poisoned, the target has disadvantage on saves against the unska's Whirl of Ink. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
- Tongue: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8+3) piercing damage. The target must succeed on a DC 14 CON save, or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its HP maximum is reduced to 0.
- Ink Blast: Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 12 (3d6+2) poison damage, and the target must succeed on a DC 14 CON save or have disadvantage on the next save it makes against the unska's Whirl of Ink before the start of the unska's next turn.
Bonus Actions
- Whirl of Ink: Tattoos leap off the unska's body and latch onto a creature the unska can see within 30 feet of it. The target must succeed on a DC 14 WIS save or be charmed, disoriented, or frightened (the unska's choice) until the end of its next turn. When a disoriented creature moves, it moves in a random direction.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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