Tyrannosaurus Rex
huge Beast
- Armor Class: 13 (natural armor)
- Hit Points: 184
- Speed: walk 50 ft.- Perception: 14
- Stealth: 10
- Challenge Rating: 8 (3,900 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +8 |
+0 |
+4 |
-4 |
+1 |
-1 |
Special Abilities
- Hardy: Any critical hit against the dinosaur becomes a normal hit.
Actions
- Multiattack: The tyrannosaurus makes one Bite attack and one Tail attack. It can't make both attacks against the same target.
- Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 31 (4d12+5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the tyrannosaurus can't Bite another target.
- Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 23 (4d8+5) bludgeoning damage.
Bonus Actions
- Rending Shake: While grappling a creature, the tyrannosaurus shakes its head, tearing at the creature. The grappled creature must succeed on a DC 16 STR save or take 6 (1d12) slashing damage and be thrown up to 20 feet in a random direction and knocked prone. If the thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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