Stone Golem
large Construct
- Armor Class: 17 (natural armor)
- Hit Points: 176
- Speed: walk 30 ft.- Perception: 10
- Stealth: 9
- Challenge Rating: 10 (5,900 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +5 |
-1 |
+9 |
-4 |
+0 |
-5 |
- Damage Immunities: Golem Resilience
- Senses: darkvision 120 ft.
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Construct Nature: The golem doesn't require air, food, drink, or sleep.
- Golem Resilience: The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions.
- Immutable Form: The golem is immune to any spell or effect that would alter its form.
- Magic Resistance: The golem has advantage on saves against spells and other magical effects.
- Magic Weapons: The golem's weapon attacks are magical.
Actions
- Multiattack: The golem makes three Slam attacks.
- Slam: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10+5) bludgeoning damage.
- Slow (Recharge 6): The golem shares the plodding perception of timeless stone with those nearby, slowing all life to a crawl. Each creature within 10 feet of the golem must make a DC 17 WIS save. On a failure, a creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
- Rearrange Stone: The stone golem rearranges some of the stone comprising its body, choosing one of the following arrangements. The arrangement lasts until the golem ends the effect as a bonus action, uses this bonus action again, or until it is incapacitated.
- Jagged Stones. The golem turns several of the stones on its body to point outward. Its AC is reduced by 2, and each time a creature within 5 feet of the golem hits it with a melee attack, the attacker takes 5 (2d4) piercing damage.
- Protective Slabs. The golem slides several flat stones around its body to protect its vulnerable areas. Its speed is reduced by 10 feet, and each time it takes damage, the damage is reduced by 5 (2d4).
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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