Skullbloom
medium Plant
- Armor Class: 11 (natural armor)
- Hit Points: 23
- Speed: walk 30 ft.- Perception: 11
- Stealth: 12
- Challenge Rating: 1/2 (100 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +1 |
+0 |
+2 |
-4 |
-1 |
-3 |
- Damage Resistances: Plant Resilience
- Senses: keensense 10 ft.
- Languages: understands the languages it knew in life but can't speak
Special Abilities
- Heightened Hearing: The skullbloom's Perception is 16 while perceiving by hearing.
- Plant Resilience: The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
Actions
- Multiattack: The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar).
- Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage plus 2 (1d4) poison damage.
- Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Bonus Actions
- Instinct to Pursue: The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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