Skeleton
medium Undead
- Armor Class: 13 (armor scraps)
- Hit Points: 14
- Speed: walk 30 ft.- Perception: 9
- Stealth: 14
- Challenge Rating: 1/4 (50 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +0 |
+2 |
+2 |
-2 |
-1 |
-3 |
- Damage Vulnerabilities: bludgeoning
- Damage Immunities: Undead Resilience
- Damage Resistances: piercing
- Senses: darkvision 60 ft.
- Languages: understands the languages it knew in life but can't speak
Special Abilities
- False Appearance: While the skeleton remains motionless and prone, it is indistinguishable from an inanimate Humanoid skeleton.
- Undead Nature: The skeleton doesn't require air, food, drink, or sleep.
- Undead Resilience: The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
- Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
- Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
Reactions
- Counterattack (Recharge 6): When a creature the skeleton can see hits it with an attack, the skeleton can make one Shortsword or Shortbow attack against the attacker.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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