Shark, Reef
medium Beast
- Armor Class: 12 (natural armor)
- Hit Points: 27
- Speed: walk 0 ft. swim 40 ft.- Perception: 12
- Stealth: 11
- Challenge Rating: 1/2 (100 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +2 |
+1 |
+1 |
-5 |
+0 |
-3 |
- Senses: keensense 30 ft.
- Languages: -
Special Abilities
- Blood Sense: The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.
- Electrical Sensitivity: Whenever the shark takes lightning damage, it must succeed on a DC 11 CON save or be incapacitated until the end of its next turn.
- Pack Tactics: The shark has advantage on attack rolls against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Water Breathing: The shark can breathe only underwater.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage.
Bonus Actions
- Stealthy Hunter: The shark takes the Hide action.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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