Quasit
tiny Fiend
- Armor Class: 13
- Hit Points: 35
- Speed: walk 40 ft.- Perception: 10
- Stealth: 15
- Challenge Rating: 1 (200 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| -3 |
+5 |
+0 |
-2 |
+0 |
+0 |
- Damage Immunities: Demonic Resilience
- Damage Resistances: Demonic Resilience
- Senses: darkvision 120 ft.
- Languages: Abyssal,Common
Special Abilities
- Demonic Resilience: The quasit is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.
- Magic Resistance: The quasit has advantage on saving throws against spells and other magical effects.
Actions
- Claws (True Form Only): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 5 (2d4) poison damage and be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Slam (Beast Form Only): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning, piercing, or slashing damage (based on the type of damage dealt by the Beast form's primary attack, such as Bite).
- Invisibility (True Form Only): The quasit magically turns invisible until it attacks, uses Scare, or uses Change Shape, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
Bonus Actions
- Change Shape: The quasit magically transforms into a Medium or smaller Beast that has a CR no higher than its own or back into its true form, which is a Fiend. Its statistics, other than its size and speed, are the same in each form.
Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies.
- Scare (1/Day; True Form Only): One creature of the quasit's choice within 20 feet of it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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