Priest
medium Humanoid
- Armor Class: 13 (chain shirt)
- Hit Points: 57
- Speed: walk 30 ft.- Perception: 15
- Stealth: 10
- Challenge Rating: 2 (450 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +1 |
+0 |
+1 |
+1 |
+5 |
+1 |
- Damage Resistances: Divine Blessing
- Senses: -
- Languages: any two languages
Special Abilities
- Divine Blessing: The priest is resistant to necrotic damage or radiant damage, as appropriate for the priest's deity.
- Divine Weapons: The priest's weapons are shrouded in dark or golden flames, as appropriate for the priest's deity. When the priest hits with any weapon, the weapon deals an extra 2d6 necrotic damage or radiant damage (included in the attack), the priest's choice.
Actions
- Multiattack: The priest makes two Mace or Divine Bolt attacks.
- Mace: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage plus 7 (2d6) necrotic damage or radiant damage (the priest's choice).
- Divine Bolt: Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6+3) necrotic damage or radiant damage (the priest's choice).
- Spellcasting: The priest casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).
At will: guidance, light, thaumaturgy
2/day each: bane, bless, cure wounds
1/day each: dispel magic, restoration
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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