Planetar
large Celestial
- Armor Class: 19 (natural armor)
- Hit Points: 242
- Speed: walk 40 ft. fly 120 ft.- Perception: 21
- Stealth: 15
- Challenge Rating: 16 (15,000 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +7 |
+5 |
+12 |
+4 |
+11 |
+11 |
- Damage Immunities: Angelic Resilience
- Damage Resistances: Angelic Resilience
- Senses: truesight 120 ft.
- Languages: all,telepathy 120 ft.
Special Abilities
- Angelic Resilience: The planetar is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and the charmed and frightened conditions.
- Angelic Senses: The planetar can pinpoint the location of Aberrations, Celestials, Fiends, and Undead within 30 feet of it and knows if a place or object it can sense is consecrated or desecrated.
- Angelic Weapons: The planetar's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack).
- Divine Awareness: The planetar knows if it hears a lie.
- Divine Protection: Aberrations, Celestials, Fiends, and Undead have disadvantage on attack rolls against the planetar.
- Immortal Nature: The planetar doesn't require food, drink, or sleep.
- Magic Resistance: The planetar has advantage on saves against spells and other magical effects.
Actions
- Multiattack: The planetar makes two Greatsword attacks, or it makes three Radiant Bolt attacks. It can replace one attack with a use of Spellcasting. If two Greatsword or Radiant Bolt attacks hit one creature, the target must succeed on a DC 19 CON save or be blinded until the end of its next turn.
- Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6+7) slashing damage plus 31 (7d8) radiant damage.
- Radiant Bolt: Ranged Spell Attack: +11 to hit, range 60 ft., one target. Hit: 33 (6d8+6) radiant damage.
- Radiant Burst (Recharge 6): A pulse of divine power ripples out from the planetar's golden halo. Each hostile creature within 15 feet of the planetar must make a DC 19 DEX save, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. Each friendly creature within 15 feet of the planetar is empowered with divine energy and has advantage on all melee attack rolls it makes before the start of the planetar's next turn.
- Healing Touch (4/Day): The planetar touches another creature. The target magically regains 30 (6d8+3) HP and is freed from any curse, disease, poison, blindness, or deafness.
- Spellcasting: The planetar casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 19).
At will: command, invisibility (self only)
3/day each: daylight, raise dead (as an action)
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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