Orc
medium Humanoid
- Armor Class: 13 (hide armor)
- Hit Points: 25
- Speed: walk 30 ft.- Perception: 12
- Stealth: 11
- Challenge Rating: 1/2 (100 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +3 |
+1 |
+3 |
-2 |
+0 |
+0 |
- Damage Resistances: exhaustion
- Senses: darkvision 60 ft.
- Languages: Common,Orc
Special Abilities
- Stalwart: If the orc starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the orc can make the save at the start of the turn instead of the end and has advantage on the save.
Actions
- Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12+3) slashing damage.
- Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6+3) piercing damage.
Bonus Actions
- Warrior's Advance: The orc moves up to its speed toward a hostile creature that it can see.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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