Octopus
small Beast
- Armor Class: 11
- Hit Points: 8
- Speed: walk 5 ft. swim 30 ft.- Perception: 12
- Stealth: 13
- Challenge Rating: 0 (25 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| -3 |
+1 |
+0 |
-4 |
+0 |
-3 |
- Senses: darkvision 30 ft.
- Languages: -
Special Abilities
- Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.
- Underwater Camouflage: The octopus's Stealth is 18 while underwater.
- Water Breathing: The octopus can breathe only underwater.
Actions
- Tentacles: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage, and the target is grappled (escape DC 11), if it is a Medium or smaller creature. Until this grapple ends, the octopus can't use its Tentacles on another target.
Reactions
- Ink Dash (Recharge 6): When a creature the octopus can see deals damage to it, the octopus can release a 5-foot-radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creature it is grappling.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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