Mummy
medium Undead
- Armor Class: 13 (natural armor)
- Hit Points: 80
- Speed: walk 20 ft.- Perception: 12
- Stealth: 9
- Challenge Rating: 3 (700 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +3 |
-1 |
+3 |
-2 |
+2 |
+1 |
- Damage Vulnerabilities: fire
- Damage Immunities: necrotic,charmed,frightened,paralyzed,Undead Resilience
- Damage Resistances: bludgeoning,piercing,and slashing damage from nonmagical attacks
- Senses: darkvision 60 ft.
- Languages: the languages it knew in life
Special Abilities
- Undead Nature: The mummy doesn't require air, food, drink, or sleep.
- Undead Resilience: The mummy is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
- Multiattack: The mummy makes two Rotting Fist attacks. If both attacks hit one creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or be cursed with mummy rot (see the Mummy Rot sidebar).
- Rotting Fist: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage plus 7 (2d6) necrotic damage.
Bonus Actions
- Dreadful Glare: The mummy glares at one creature it can see within 60 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it is also paralyzed for the same duration.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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