Merfolk
medium Humanoid
- Armor Class: 12 (coral armor)
- Hit Points: 9
- Speed: walk 10 ft. swim 40 ft.- Perception: 12
- Stealth: 12
- Challenge Rating: 1/8 (25 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +1 |
+0 |
+1 |
+0 |
+0 |
+1 |
- Senses: darkvision 60 ft.
- Languages: Aquan,Common
Special Abilities
- Amphibious: The merfolk can breathe air and water.
Actions
- Coral Spear: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage.
- Sharpened Shell: Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4+1) slashing damage.
Bonus Actions
- Nimble Rush: The merfolk takes the Dash or Disengage action.
Reactions
- Coral Scrape: When a creature the merfolk can see hits it with a melee attack while within 5 feet of it, the merfolk can twist its body to scrape the attacker's arm or similar attacking appendage across the rough coral of its armor. The attacker must succeed on a DC 11 DEX save or have disadvantage on the next attack roll it makes before the end of its next turn, as its attacking appendage hurts from the abrasion.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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