Mage
medium Humanoid
- Armor Class: 10 (13 with mage armor)
- Hit Points: 140
- Speed: walk 30 ft.- Perception: 11
- Stealth: 12
- Challenge Rating: 6 (2,300 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| -1 |
+0 |
+0 |
+6 |
+1 |
+0 |
- Senses: -
- Languages: any four languages
Special Abilities
- Arcane Weapons: The mage's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 3d8 force damage (included in the attack).
- Magic Resistance: The mage has advantage on saves against spells and other magical effects.
Actions
- Multiattack: The mage makes three Dagger or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting.
- Dagger: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage plus 13 (3d8) force damage.
- Arcane Bolt: Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 16 (3d8+3) force damage.
- Spellcasting: The mage casts one of the following spells, using INT as the spellcasting ability (spell save DC 14).
At will: detect magic, light, mage hand, prestidigitation
3/day each: fly, mage armor, mirror image
2/day each: fireball, haste, slow
1/day each: cone of cold, greater invisibility
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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