Mage Apprentice
medium Humanoid
- Armor Class: 10 (13 with mage armor)
- Hit Points: 40
- Speed: walk 30 ft.- Perception: 11
- Stealth: 11
- Challenge Rating: 1 (200 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| -1 |
+1 |
+1 |
+4 |
+1 |
+0 |
- Senses: -
- Languages: any two languages
Special Abilities
- Arcane Weapons: The mage apprentice's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).
- Reckless Show-Off: If it can see a fellow apprentice or its magical teacher at the start of its turn, the mage apprentice has advantage on the first spell attack roll it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.
Actions
- Dagger: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage plus 9 (2d8) force damage.
- Arcane Bolt: Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 11 (2d8+2) force damage.
- Spellcasting: The mage apprentice casts one of the following spells, using INT as the spellcasting ability (spell save DC 12).
At will: mage hand, minor illusion
1/day each: color spray, mage armor, sleep
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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