Lizardfolk Ruler
medium Humanoid
- Armor Class: 15 (scale mail)
- Hit Points: 100
- Speed: walk 30 ft. climb 15 ft. swim 30 ft.- Perception: 12
- Stealth: 10 (15 without armor)
- Challenge Rating: 4 (1,100 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +3 |
+1 |
+2 |
+0 |
+2 |
+2 |
- Damage Immunities: charmed,frightened
- Senses: -
- Languages: Common,Draconic
Special Abilities
- Brutal: A melee weapon deals one extra die of its damage when the lizardfolk ruler hits with it (included in the attack).
- Heightened Smell and Taste: The lizardfolk's Perception is 17 when perceiving by smell or taste.
- Hold Breath: The lizardfolk ruler can hold its breath for 15 minutes.
- Unshakable Command: Each friendly creature within 30 feet of the lizardfolk ruler can't be charmed or frightened while the ruler isn't incapacitated.
Actions
- Multiattack: The lizardfolk ruler makes two Bite attacks and one Greataxe attack, or it makes three Javelin attacks.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.
- Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d12+3) slashing damage.
- Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6+3) piercing damage in melee or 6 (1d6+3) piercing damage at range.
Bonus Actions
- Leader's Challenge: The ruler hisses out a challenge or a threat (the ruler's choice) toward one creature it can see within 30 feet of it. The target must make a DC 13 CHA save. If the target fails the save against a challenge, the target has disadvantage on attack rolls against any creature other than the ruler until the start of the ruler's next turn. If the target fails the save against a threat, the ruler has advantage on the next attack roll it makes against the target before the start of its next turn.
Reactions
- Inspiring Hiss: When a friendly lizardfolk the ruler can see within 30 feet of it is hit by an attack, the ruler can hiss out inspiring words to encourage the lizardfolk to keep going. The target gains 5 (2d4) temporary HP for 1 minute.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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