Lizardfolk
medium Humanoid
- Armor Class: 15 (natural armor, shield)
- Hit Points: 22
- Speed: walk 30 ft. climb 15 ft. swim 30 ft.- Perception: 13
- Stealth: 14
- Challenge Rating: 1/2 (100 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +2 |
+0 |
+1 |
-2 |
+3 |
-2 |
- Senses: -
- Languages: Draconic
Special Abilities
- Heightened Smell and Taste: The lizardfolk's Perception is 18 when perceiving by smell or taste.
- Hold Breath: The lizardfolk can hold its breath for 15 minutes.
Actions
- Multiattack: The lizardfolk makes one Bite attack and one Heavy Club attack, or it makes two Javelin attacks.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
- Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
- Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.
Reactions
- Shoving Counter: If a creature misses the lizardfolk with an attack and the lizardfolk is wielding a shield, the lizardfolk can shove its shield into the creature. The attacker must succeed on a DC 12 STR save or be pushed up to 10 feet away from the lizardfolk and knocked prone.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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