Guardian Naga
large Monstrosity
- Armor Class: 18 (natural armor)
- Hit Points: 176
- Speed: walk 40 ft.- Perception: 18
- Stealth: 18
- Challenge Rating: 10 (5,900 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +4 |
+8 |
+7 |
+7 |
+8 |
+8 |
- Damage Immunities: poison,charmed,poisoned
- Damage Resistances: necrotic,radiant,Monstrosity Resilience
- Senses: darkvision 60 ft.
- Languages: Abyssal,Celestial,Common,Infernal
Special Abilities
- Divine Strikes: The naga's weapon attacks are magical. When the naga hits with any weapon attack, the weapon deals an extra 3d8 necrotic damage or radiant damage (included in the attack), the naga's choice.
- Monstrosity Resilience: The naga is resistant to exhaustion and to the frightened condition.
- Rejuvenation: If it dies, the naga returns to life in 1d6 days, regaining all its HP and becoming active again. Only a wish spell can prevent this trait from functioning.
Actions
- Multiattack: The guardian naga makes three Slam or Spit Poison attacks, or it makes one Constrict attack and two Slam attacks. It can replace one attack with a use of Spellcasting.
- Constrict: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) bludgeoning damage plus 13 (3d8) necrotic damage or radiant damage (the naga's choice), and the target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the naga can't Constrict another target.
- Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage plus 13 (3d8) necrotic damage or radiant damage (the naga's choice).
- Spit Poison: Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 11 (2d6+4) poison damage plus 13 (3d8) necrotic damage or radiant damage (the naga's choice).
- Spellcasting: The guardian naga casts one of the following spells, requiring only verbal components and using WIS as the spellcasting ability (spell save DC 16).
At will: augury (as an action), command, mending, thaumaturgy
3/day each: bestow curse, cure wounds
2/day each: freedom of movement, hold
1/day: geas (as an action)
Bonus Actions
- Protector's Step: The naga magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space within the sacred site or temple it protects or within 30 feet of the exterior of such a site. Swirls of golden light or tendrils of inky shadow (the naga's choice) appear at the origin and destination when it uses this bonus action.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
Licensing – Markdown Format