Gnoll
medium Humanoid
- Armor Class: 15 (hide armor, shield)
- Hit Points: 22
- Speed: walk 30 ft.- Perception: 10
- Stealth: 13
- Challenge Rating: 1/2 (100 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +2 |
+1 |
+0 |
-2 |
+0 |
-2 |
- Senses: darkvision 60 ft.
- Languages: Gnoll
Special Abilities
- Heightened Smell: The gnoll's Perception is 15 when perceiving by smell.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage.
- Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.
Bonus Actions
- Taunting Bark: The gnoll lets out a high-pitched laugh and taunts one creature it can see within 30 feet of it. The target must make a DC 12 CHA save. On a failure, a creature takes 2 (1d4) psychic damage and must spend its next turn moving up to its speed toward the gnoll and make one attack against the gnoll.
Reactions
- Rampage: When the gnoll reduces a creature to 0 HP, it can move up to half its speed and make one Bite attack. If it does, attack rolls against it have advantage until the start of its next turn.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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