Elk, Giant
huge Beast
- Armor Class: 14 (natural armor)
- Hit Points: 60
- Speed: walk 60 ft.- Perception: 14
- Stealth: 13
- Challenge Rating: 2 (450 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +4 |
+3 |
+2 |
-2 |
+2 |
+0 |
- Senses: -
- Languages: Giant Elk,understands Common,Elvish,and Sylvan but can't speak them
Special Abilities
- Charge: If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 STR save or be knocked prone.
Actions
- Multiattack: The elk makes one Ram attack and one Kick attack.
- Ram: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.
- Kick: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) bludgeoning damage, and the target must succeed on a DC 14 STR save or be pushed up to 15 feet away from the elk.
Bonus Actions
- Bolstering Bugle (27 HP or Higher): The elk bugles its might at its opponents, bolstering its confidence. It has advantage on the next attack roll it makes before the start of its next turn.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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