Elephant
huge Beast
- Armor Class: 12 (natural armor)
- Hit Points: 105
- Speed: walk 40 ft.- Perception: 12
- Stealth: 9
- Challenge Rating: 4 (1,100 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +5 |
-1 |
+3 |
-4 |
+0 |
-2 |
- Damage Resistances: prone
- Senses: -
- Languages: -
Special Abilities
- Trampling Charge: If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.
Actions
- Multiattack: The elephant makes two Gore attacks.
- Gore: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage.
- Stomp: Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 14 (2d8+5) bludgeoning damage.
Bonus Actions
- Trunk Grab: The elephant grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 15 STR save or be grappled (escape DC 15). The elephant can grapple only one creature at a time.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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