Death Knight
medium Undead
- Armor Class: 18 (plate)
- Hit Points: 140
- Speed: walk 30 ft.- Perception: 15
- Stealth: 10
- Challenge Rating: 8 (3,900 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +4 |
+0 |
+3 |
+1 |
+5 |
+4 |
- Damage Vulnerabilities: radiant
- Damage Immunities: necrotic,frightened,Undead Resilience
- Senses: darkvision 90 ft.
- Languages: Common
Special Abilities
- Disgraced Rejuvenation: Unless redeemed, a destroyed death knight returns in 1d4 days, regaining all its HP and becoming active again within 10 feet of where it died.
- Magic Resistance: The death knight has advantage on saves against spells and other magical effects.
- Undead Nature: The death knight doesn't require air, food, drink, or sleep.
- Undead Resilience: The death knight is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
- Multiattack: The death knight makes three Greatsword or Necrotic Bolt attacks.
- Greatsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage and 7 (2d6) necrotic damage.
- Necrotic Bolt: Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 18 (4d6+4) necrotic damage.
Bonus Actions
- Champion's Challenge: The death knight challenges one creature it can see within 30 feet of it. The target must succeed on a DC 15 CHA save or have disadvantage on attack rolls against creatures that aren't the knight until the end of its next turn.
Reactions
- Parry: The death knight adds 3 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.
- Soul Drain: When the death knight reduces a Humanoid to 0 HP, it can absorb the creature's soul. The target must succeed on a DC 15 WIS save or immediately die, its soul becoming trapped in the death knight's sword. The death knight has advantage on attack rolls for 1 minute after absorbing a soul.
The creature can't be restored to life until the death knight is permanently destroyed.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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