Cultist
medium Humanoid
- Armor Class: 13 (studded leather)
- Hit Points: 9
- Speed: walk 30 ft.- Perception: 11
- Stealth: 11
- Challenge Rating: 1/8 (25 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +0 |
+1 |
+1 |
+0 |
+1 |
+2 |
- Damage Resistances: Dark Devotion
- Senses: -
- Languages: any one language (usually Common)
Special Abilities
- Dark Devotion: The cultist is resistant to the charmed and frightened conditions.
Actions
- Sacrificial Dagger: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage. If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage.
Reactions
- For the Cause!: When a friendly creature the cultist can see within 5 feet of it is hit by an attack that would reduce that creature to 0 HP, the cultist can leap in front of the attack, taking the damage instead.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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