Crocodile, Giant
huge Beast
- Armor Class: 14 (natural armor)
- Hit Points: 120
- Speed: walk 30 ft. swim 50 ft.- Perception: 10
- Stealth: 12
- Challenge Rating: 5 (1,800 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +8 |
-1 |
+3 |
-4 |
+0 |
-2 |
- Damage Resistances: charmed
- Senses: -
- Languages: -
Special Abilities
- Hold Breath: The crocodile can hold its breath for 30 minutes.
Actions
- Multiattack: The crocodile makes one Bite attack and one Tail attack.
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 21 (3d10+5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.
- Tail: Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 STR save or be knocked prone.
Bonus Actions
- Death Roll: One creature grappled by the crocodile must make a DC 16 STR save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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