Crocodile
large Beast
- Armor Class: 12 (natural armor)
- Hit Points: 25
- Speed: walk 20 ft. swim 30 ft.- Perception: 10
- Stealth: 12
- Challenge Rating: 1/2 (100 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +2 |
+0 |
+1 |
-4 |
+0 |
-3 |
- Damage Resistances: charmed
- Senses: -
- Languages: -
Special Abilities
- Hold Breath: The crocodile can hold its breath for 15 minutes.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8+2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target.
Bonus Actions
- Death Roll: One creature grappled by the crocodile must make a DC 12 STR save, taking 5 (2d4) slashing damage on a failed save, or half as much damage on a successful one.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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