Crab, Giant
medium Beast
- Armor Class: 15 (natural armor)
- Hit Points: 13
- Speed: walk 30 ft. swim 30 ft.- Perception: 9
- Stealth: 14
- Challenge Rating: 1/4 (50 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +2 |
+2 |
+0 |
-5 |
-1 |
-4 |
- Damage Vulnerabilities: bludgeoning
- Damage Resistances: slashing
- Senses: keensense 30 ft.
- Languages: -
Special Abilities
- Amphibious: The crab can breathe air and water.
Actions
- Pincer: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) bludgeoning damage, and the target is grappled (escape DC 12). The crab has two pincers, each of which can grapple only one target.
Bonus Actions
- Pincer Pinch: One breathing creature grappled by the crab must succeed on a DC 12 STR save or be unable to speak or cast spells with verbal components and begin suffocating, as the crab squeezes the air from the target's lungs. This effect lasts until the grapple ends.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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