Crab
tiny Beast
- Armor Class: 11 (natural armor)
- Hit Points: 9
- Speed: walk 20 ft. swim 20 ft.- Perception: 9
- Stealth: 12
- Challenge Rating: 0 (25 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| -4 |
+0 |
+0 |
-5 |
-1 |
-4 |
- Damage Vulnerabilities: bludgeoning
- Damage Resistances: slashing
- Senses: keensense 30 ft.
- Languages: -
Special Abilities
- Amphibious: The crab can breathe air and water.
Actions
- Claw: Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) bludgeoning damage, and the crab attaches to the target. While attached, the crab can't attack, and at the start of each of the crab's turns, the target takes 2 (1d4) bludgeoning damage. The attached crab moves with the target whenever the target moves, requiring none of the crab's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the crab.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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