Camel
large Beast
- Armor Class: 10
- Hit Points: 10
- Speed: walk 50 ft.- Perception: 9
- Stealth: 10
- Challenge Rating: 1/8 (25 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +2 |
+0 |
+2 |
-4 |
-1 |
-3 |
- Damage Resistances: Camel Resilience
- Senses: -
- Languages: -
Special Abilities
- Camel Resilience: The camel is resistant to exhaustion, and it requires only half the amount of water that a typical Beast of its size needs.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) bludgeoning damage.
- Bile Spit: Ranged Weapon Attack: +2 to hit, range 20/60 ft., one creature. Hit: 2 (1d4) acid damage, and the target must succeed on a DC 12 CON save or be smelly for 1 hour or until a creature spends 1 minute cleaning off the spit. A smelly creature has disadvantage on CHA checks.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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