Berserker
medium Humanoid
- Armor Class: 13 (hide armor)
- Hit Points: 60
- Speed: walk 30 ft.- Perception: 10
- Stealth: 11
- Challenge Rating: 2 (450 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +4 |
+1 |
+3 |
-1 |
+0 |
-1 |
- Senses: -
- Languages: any one language (usually Common)
Special Abilities
- Reckless: At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
- Stalwart: If the berserker starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the gladiator can make the save at the start of the turn instead of the end and has advantage on the save.
Actions
- Multiattack: The berserker makes two Greataxe attacks.
- Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12+4) slashing damage.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
Licensing – Markdown Format