Bat, Giant
large Beast
- Armor Class: 12
- Hit Points: 15
- Speed: walk 10 ft. fly 60 ft.- Perception: 11
- Stealth: 14
- Challenge Rating: 1/4 (50 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +2 |
+2 |
+0 |
-4 |
+1 |
-2 |
- Damage Vulnerabilities: deafened
- Damage Resistances: blinded
- Senses: keensense 60 ft.
- Languages: -
Special Abilities
- Echolocation: The bat can't use its keensense while deafened.
- Heightened Hearing: The bat's Perception is 16 when perceiving by hearing.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) piercing damage.
Bonus Actions
- Dizzying Screech: The bat releases a dizzying screech at one creature within 10 feet of it. If the target can hear the screech, it must succeed on a DC 12 CON save or be disoriented until the end of its next turn. When a disoriented creature moves, it moves in a random direction.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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