Bandit
medium Humanoid
- Armor Class: 12 (leather armor)
- Hit Points: 9
- Speed: walk 30 ft.- Perception: 10
- Stealth: 13
- Challenge Rating: 1/8 (25 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +0 |
+1 |
+1 |
+0 |
+0 |
+0 |
- Senses: -
- Languages: any one language (usually Common)
Special Abilities
- Opportunist: The bandit has advantage on opportunity attacks.
Actions
- Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage.
- Light Crossbow: Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8+1) piercing damage.
Bonus Actions
- Steal Item: The bandit steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 11 DEX save or lose one object it is wearing or carrying of the bandit's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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