Acolyte
medium Humanoid
- Armor Class: 10
- Hit Points: 15
- Speed: walk 30 ft.- Perception: 13
- Stealth: 10
- Challenge Rating: 1/4 (50 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +0 |
+0 |
+0 |
+0 |
+4 |
+0 |
- Senses: -
- Languages: any one language (usually Common)
Special Abilities
- Divine Providence: Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves.
Actions
- Mace: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice).
- Radiant Bolt: Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 6 (1d4+4) radiant damage.
- Spellcasting: The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).
At will: light, thaumaturgy
3/day each: bless, cure wounds, sanctuary
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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