Zombie Knight
Medium Undead
- Armor Class: 16
- Hit Points: 52 (8d8+16)
- Speed: walk 20 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 437
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
6 (-2) |
14 (+2) |
3 (-4) |
8 (-1) |
4 (-3) |
- Skills:
- Damage Immunities: poison
- Condition Immunities: fatigue, poisoned
- Senses: darkvision 60 ft., passive Perception 9
- Languages: understands one language but can't speak
Special Abilities
- Undead Fortitude (1/Day): If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
- Undead Nature: A zombie doesnt require air, sustenance, or sleep.
Actions
- Multiattack: The zombie makes two melee attacks.
- Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Grab: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.
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