Zombie
Medium Undead
- Armor Class: 8
- Hit Points: 15 (2d8+6)
- Speed: walk 20 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: A5e Monstrous Menagerie, page 434
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
6 (-2) |
16 (+3) |
3 (-4) |
6 (-2) |
4 (-3) |
- Skills:
- Damage Immunities: poison
- Condition Immunities: fatigue, poisoned
- Senses: darkvision 60 ft., passive Perception 8
- Languages: understands the languages it knew in life but can't speak
Special Abilities
- Undead Fortitude (1/Day): If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
- Undead Nature: A zombie doesnt require air, sustenance, or sleep.
Actions
- Grab: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target.
- Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.
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