Young River Dragon
Large Dragon
- Armor Class: 17
- Hit Points: 142 (19d10+38)
- Speed: walk 60 ft. fly 80 ft. swim 80 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: A5e Monstrous Menagerie, page 132
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
16 (+3) |
14 (+2) |
12 (+1) |
16 (+3) |
12 (+1) |
- Saving Throws: Dex +7, Con +6, Int +5, Wis +7, Cha +5
- Skills: acrobatics +6, deception +5, insight +7, nature +5, perception +7, stealth +7
- Damage Resistances: damage from nonmagical weapons
- Condition Immunities: fatigue
- Senses: darkvision 120 ft., tremorsense 120 ft. (only detects vibrations in water), passive Perception 17
- Languages: Aquan, Common, Draconic
Special Abilities
- Amphibious: The dragon can breathe air and water.
- Flowing Grace: The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.
- Shimmering Scales: While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away.
- Essence Link: The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
- Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 13). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud
Actions
- Multiattack: The dragon attacks once with its bite and twice with its claws.
- Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 3) piercing damage.
- Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
- Torrential Breath (Recharge 5-6): The dragon exhales water in a 30-foot-long 5-foot-wide line. Each creature in the area makes a DC 14 Dexterity saving throw taking 42 (12d6) bludgeoning damage on a failed save or half damage on a success.
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