Young Red Dragon Zombie
Large Undead
- Armor Class: 16
- Hit Points: 178 (17d10+85)
- Speed: walk 30 ft. climb 30 ft. fly 70 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: A5e Monstrous Menagerie, page 436
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
6 (-2) |
20 (+5) |
3 (-4) |
8 (-1) |
4 (-3) |
- Skills:
- Damage Immunities: fire, poison
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 9
- Languages: understands Common and Draconic but can't speak
Special Abilities
- Undead Fortitude (1/Day): If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
- Undead Nature: A zombie doesnt require air, sustenance, or sleep.
Actions
- Multiattack: The dragon attacks once with its bite and twice with its claws.
- Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.
- Claws: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
- Fire Breath (Recharge 5-6): The dragon exhales a blast of fire that fills a 30-foot cone. Each creature in that area makes a DC 17 Dexterity saving throw taking 52 (15d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also suffers 5 (1d10) ongoing fire damage. While affected by this ongoing damage it is frightened of the dragon. A creature can use an action to end the ongoing damage.
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