Young Gold Dragon
Large Dragon
- Armor Class: 18
- Hit Points: 157 (15d10+75)
- Speed: walk 40 ft. fly 80 ft. swim 40 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: A5e Monstrous Menagerie, page 173
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
14 (+2) |
20 (+5) |
16 (+3) |
12 (+1) |
20 (+5) |
- Saving Throws: Dex +6, Con +9, Wis +5, Cha +9
- Skills: insight +5, perception +5, persuasion +9, stealth +6
- Damage Immunities: fire
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
- Languages: Common, Draconic
Special Abilities
- Valor: Creatures of the dragons choice within 30 feet gain a +1 bonus to saving throws and are immune to the charmed and frightened conditions.
- Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word
Actions
- Multiattack: The dragon attacks with its bite and twice with its claws.
- Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.
- Claws: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
- Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons:
- Molten Breath: The dragon exhales molten gold in a 30-foot cone. Each creature in the area makes a DC 17 Dexterity saving throw taking 49 (9d10) fire damage on a failed save or half damage on a success.
- Weakening Breath: The dragon exhales gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success.
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