Young Earth Dragon
Large Dragon
- Armor Class: 18
- Hit Points: 161 (17d10+68)
- Speed: walk 40 ft. fly 40 ft. burrow 60 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: A5e Monstrous Menagerie, page 128
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
12 (+1) |
18 (+4) |
12 (+1) |
16 (+3) |
10 (+0) |
- Saving Throws: Str +8, Con +8, Int +5, Wis +7, Cha +4
- Skills: athletics +8, insight +7, nature +5, perception +7
- Damage Resistances: damage from nonmagical weapons
- Condition Immunities: petrified
- Senses: darkvision 120 ft., tremorsense 60 ft., passive Perception 20
- Languages: Common, Draconic, Terran
Special Abilities
- Earth Glide: The dragon can burrow through nonmagical, unworked earth and stone without disturbing it.
- False Appearance: While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping.
- Essence Link: The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
- Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth
Actions
- Multiattack: The dragon attacks once with its bite and twice with its slam.
- Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d10 + 4) piercing damage.
- Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Scouring Breath (Recharge 5-6): The dragon exhales scouring sand and stones in a 30-foot cone. Each creature in that area makes a DC 16 Dexterity saving throw taking 38 (11d6) slashing damage on a failed save or half damage on a success.
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