Young Copper Dragon
Large Dragon
- Armor Class: 17
- Hit Points: 144 (17d10+51)
- Speed: walk 40 ft. climb 40 ft. fly 80 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: A5e Monstrous Menagerie, page 167
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
12 (+1) |
16 (+3) |
16 (+3) |
12 (+1) |
14 (+2) |
- Saving Throws: Dex +5, Con +7, Wis +5, Cha +6
- Skills: deception +6, perception +5, stealth +5
- Damage Immunities: acid
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 15
- Languages: Common, Draconic
Special Abilities
- Flow Within the Mountain: The dragon has advantage on Stealth checks made to hide in mountainous regions.
- Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:hideous laughter, suggestion
Actions
- Multiattack: The dragon attacks with its bite and twice with its claws.
- Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d10 + 4) piercing damage plus 4 (1d8) acid damage.
- Claws: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons:
- Acid Breath: The dragon exhales acid in a 40-foot-long 5-foot wide-line. Each creature in the area makes a DC 15 Dexterity saving throw taking 45 (10d8) acid damage on a failed save or half damage on a success.
- Slowing Breath: The dragon exhales toxic gas in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw becoming slowed for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns ending the effect on itself on a success.
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