Young Brass Dragon
Large Dragon
- Armor Class: 17
- Hit Points: 153 (18d10+54)
- Speed: walk 40 ft. burrow 20 ft. fly 80 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: A5e Monstrous Menagerie, page 157
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
10 (+0) |
16 (+3) |
16 (+3) |
12 (+1) |
14 (+2) |
- Saving Throws: Dex +4, Con +7, Wis +5, Cha +6
- Skills: arcana +7, history +7, nature +7, perception +5, persuasion +6, religion +7, stealth +4
- Damage Immunities: fire
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
- Languages: Common, Draconic, one more
Special Abilities
- Self-Sufficient: The brass dragon can subsist on only a quart of water and a pound of food per day.
- Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages,
Actions
- Multiattack: The dragon attacks with its bite and twice with its claws.
- Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) fire damage.
- Claws: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons:
- Molten Breath: The dragon exhales molten glass in a 40-foot-long 5-foot-wide line. Each creature in the area makes a DC 15 Dexterity saving throw taking 38 (11d6) fire damage on a failed save or half damage on a success.
- Sleep Breath: The dragon exhales sleep gas in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw. On a failure a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it.
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