Young Blue Dragon
Large Dragon
- Armor Class: 18
- Hit Points: 152 (16d10+64)
- Speed: walk 40 ft. burrow 20 ft. fly 80 ft. swim 20 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: A5e Monstrous Menagerie, page 108
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
10 (+0) |
18 (+4) |
14 (+2) |
12 (+1) |
16 (+3) |
- Saving Throws: Dex +4, Con +8, Wis +5, Cha +7
- Skills: perception +5, stealth +4, survival +5
- Damage Immunities: lightning
- Senses: blindsight 30 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 18
- Languages: Common, Draconic
Special Abilities
- Desert Farer: The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat.
- Dune Splitter: The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks to hide in this way.
- Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image
Actions
- Multiattack: The dragon attacks once with its bite and twice with its claws.
- Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage plus 4 (1d8) lightning damage.
- Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
- Lightning Breath (Recharge 5-6): The dragon exhales a 60-foot-long 5-foot-wide line of lightning. Each creature in that area makes a DC 16 Dexterity saving throw taking 44 (8d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn.
Licensing – Markdown Format