Young Black Dragon
Large Dragon
- Armor Class: 18
- Hit Points: 144 (17d10+51)
- Speed: walk 40 ft. fly 80 ft. swim 40 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: A5e Monstrous Menagerie, page 103
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
16 (+3) |
12 (+1) |
12 (+1) |
14 (+2) |
- Saving Throws: Dex +6, Con +7, Wis +5, Cha +6
- Skills: history +5, perception +5, stealth +6
- Damage Immunities: acid
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 18
- Languages: Common, Draconic
Special Abilities
- Ambusher: When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.
- Amphibious: The dragon can breathe air and water.
- Ruthless (1/Round): After scoring a critical hit on its turn, the dragon can immediately make one claw attack.
- Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace
Actions
- Multiattack: The dragon attacks once with its bite and twice with its claws.
- Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 16) and a Medium or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite another creature.
- Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Acid Breath (Recharge 5-6): The dragon exhales sizzling acid in a 40-foot-long 5-foot-wide line. Each creature in that area makes a DC 15 Dexterity saving throw taking 45 (10d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.
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