Winter Wolf
Large Monstrosity
- Armor Class: 13
- Hit Points: 67 (9d10+18)
- Speed: walk 50 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 463
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
12 (+1) |
14 (+2) |
6 (-2) |
12 (+1) |
8 (-1) |
- Skills: perception +3, stealth +3
- Damage Immunities: cold
- Senses: darkvision 30 ft., passive Perception 13
- Languages: Common, Giant, Winter Wolf
Special Abilities
- Keen Hearing and Smell: The wolf has advantage on Perception checks that rely on hearing and smell.
- Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
- Camouflage: The wolf has advantage on Stealth checks made to hide in snow.
Actions
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature it makes a DC 14 Strength saving throw falling prone on a failure.
- Cold Breath (Recharge 5-6): The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw taking 18 (4d8) cold damage on a failure or half damage on a success.
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