Wereboar
Medium Humanoid
- Armor Class: 12
- Hit Points: 78 (12d8+24)
- Speed: walk 30 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: A5e Monstrous Menagerie, page 313
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
10 (+0) |
14 (+2) |
10 (+0) |
10 (+0) |
10 (+0) |
- Skills: perception +2
- Damage Immunities: damage from nonmagical, non-silvered weapons
- Senses: passive Perception 12
- Languages: Common
Special Abilities
- Relentless (1/Day): If the wereboar takes 14 or less damage that would reduce it to 0 hit points, it is instead reduced to 1 hit point.
- Wolfsbane: Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.
Actions
- Multiattack (Humanoid or Hybrid Form Only): The wereboar makes two attacks only one of which can be with its tusks.
- Maul (Humanoid or Hybrid Form Only): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
- Tusks (Boar or Hybrid Form Only): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the boar moves at least 20 feet straight towards the target before the attack the attack deals an extra 7 (2d6) slashing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure. If the target is a humanoid it makes a DC 12 Constitution saving throw. On a failure it is cursed with wereboar lycanthropy.
Bonus Actions
- Shapeshift: The wereboar changes its form to a boar, a boar-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in boar form. Its equipment is not transformed. It reverts to its true form if it dies.
- Frenzied Tusks (While Bloodied: The wereboar attacks with its tusks.
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