Wallflower
Medium Plant
- Armor Class: 14
- Hit Points: 33 (6d8+12)
- Speed: walk 20 ft. climb 20 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 254
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
14 (+2) |
14 (+2) |
2 (-4) |
14 (+2) |
5 (-3) |
- Skills: stealth +4
- Damage Resistances: damage from nonmagical weapons
- Senses: darkvision 60 ft., passive Perception 12
- Languages:
Special Abilities
- Luring Scent: When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours.
Actions
- Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the grick can't attack a different target with its tentacles.
Bonus Actions
- Beak: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the grick. Hit: 9 (2d6 + 2) piercing damage.
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