Troglodyte
Medium Humanoid
- Armor Class: 11
- Hit Points: 19 (3d8+6)
- Speed: walk 30 ft. swim 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: A5e Monstrous Menagerie, page 410
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
12 (+1) |
14 (+2) |
10 (+0) |
12 (+1) |
10 (+0) |
- Skills: stealth +3
- Senses: darkvision 120 ft., passive Perception 11
- Languages: Troglodyte
Special Abilities
- Stench: A non-troglodyte that starts its turn within 5 feet of the troglodyte makes a DC 12 Constitution saving throw. On a failure, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to a troglodytes Stench for 24 hours.
- Sunlight Sensitivity: While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
Actions
- Multiattack: The troglodyte attacks with its bite and its claws.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target makes a DC 12 Constitution saving throw. On a failure it is infected with Troglodyte Stench.
- Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Dart: Melee Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
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